And thanks goes out to MacDeath0 for making an easy to understand c++ engine I used bits of to make this trainer.f2par Thanks to Fahrenheit0 for some code help. Pardsb100sa100f1 I don't know anybody yet, but thanks to nh20 for letting me in and Hype0 for getting me started. If your game is not supported by my Trainer, please WinZip MaxPayne.exe (located in your game directory), and email it to I will add support for it ASAP if possible.par If you 'Detach' from the game, all codes will be disabled.par You must 'Attach' to the game before using any cheats. If it is, the trainer is succesfully setup, so you can now start cheating! Red means not selected, Blue means Selected. Once it's found the game, click on 'Check Versions', this will check to see if the Trainer is compatible with your copy of Max Payne. If the Trainer has succesfully found the Window Caption, the Title Bar will say 'Max Payne v1.0.0.0 - Running', if not, it has not found the game. Save GameName.txt, and start up the trainer. After you have done this initial setup, you're good to go. This is because it changes from game to game. In this file, write the Window Caption you see in Max Payne. Open up Max Payne, and leave the game at the 'Play, Parental, Optios, Quit' screen. Other : Check The 'Version' Tab Under Propertiespar Version Of The Game ab : 1.0.0.0 (All)par Lang1033 MMMMMMMMM SMMj MMMM !MM* `MMM! `MMM HMMMMSpar &MMMMMMMMMMMMMj jMMMM ~NMMMMMMMMMMMMMMpar MMMMMMMMMMMMMMMA MMMMMMMMMMMMMMMMMM #MMMMMMMMMMMMMMMMMMjpar #MMMMMMMMMMMMMMMMA `MMMMMMMMMMMMMMMMMMMH !MMMMMMMMMMMMMMMMMMMMMM*par `NMMMMMMMMMMMMMMMMM MMMMMMMKUNTZMMMMMMMMMM jMMMMMMMMMMMMMMMMMMMMMMM`par MMMMMMMMMMMMMMMMMMMMMM!!MMMMMMMMMMMMMMMMMMMMM'jMMMMMMM jMMMMMMMMMMMMMMMMMMMMMMUjMMMMMMMMMMNNMMMMMMMMMMMM!par JMMMMMMMMMMMMMMMMMMMMM= jMMMMMMMMMM 'MM HMMMMMMMMMMMMMMMM!par MMMMMMMMMMMMMj *MMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMSpar MMMMMMMMMMMMMMM !MMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMM`par $MMMMMMMMMMMMMMMMMMMMMM# !MMMMMMMMMMMMMMMMMM= NMMMMMMMMMMMMMMMM* N'par MMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMN `NMMMMMMMMMMMM# MMMMMNpar `HMMMMMMMMMMMMMMMMM# MMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMS MMMMMMMMMMMMMMMMMU! jMMMMMMMMMMMM*HMMMMMMMMMApar JMMMMMMMMMH! MMMMMMMMMMMMMMMMMMMMM NMMMMMMMMMMMMMMMMMMpar
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